Joseph Nickson
Senior environment TD and digital matte painter specialising in production-ready environments for film and episodic work.
About
My work focuses on creating believable, large-scale environments that integrate seamlessly with lighting, layout, and compositing. I primarily work in Houdini and develop tools and pipelines to support efficient environment workflows in production.
I have experience delivering matte painting work across both realistic and stylised directions, including illustrative 2.5D environments for IPs such as League of Legends & Love Death & Robots.
Earlier in my career, I worked as a senior concept artist, contributing to environment design and world-building.