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Joseph Nickson

Senior environment TD and digital matte painter specialising in production-ready environments for film and episodic work.

About

My work focuses on creating believable, large-scale environments that integrate seamlessly with lighting, layout, and compositing. I primarily work in Houdini and develop tools and pipelines to support efficient environment workflows in production.

I have experience delivering matte painting work across both realistic and stylised directions, including illustrative 2.5D environments for IPs such as League of Legends & Love Death & Robots.

Earlier in my career, I worked as a senior concept artist, contributing to environment design and world-building.